[stgt] Max Sessions per Target
bcondez at riotgames.com
Tue Jan 22 23:50:07 CET 2013
We'll be using this setup for gaming stations, where players will sit down
in whatever PC they choose, boot their OS image (pre-built by us) and play.
We do not know which computer each player is going to use. They might also
use different computers throughout the day.
In the boot menu, players select their name and wait for their OS image to
In the background the menu code sets an IQN (based on the player name) and
boots from a pre-defined LUN.
Because of this mobility, ACLs don't really work for us. Players are
supposed to be able to use whatever PC they want.
We could use CHAP auth but we want to minimize any player input during
boot phase and also does not really prevent someone from booting someone
else LUN (if they know their password).
Your patch does compile and work as intended (many thanks for that!),
though i did found that such solution ends up not working as I intended.
The main reason for is because during initial bootstrap, iPXE creates a
session to present the LUN to the local hardware and boot form it. The OS
will then take over iSCSI handling and a new session is created (it does
not reuse the session from iPXE). However, the original session from iPXE
never gets removed from tgt (even though it reports 0 connections). Should
be noted the client IQN and IP is exactly the same.
When shutting down the OS, it's session gets cleaned from tgt but the
original iPXE session still does not.
Because of this, if we try to boot that same target again, it already as 1
stale session and fails to boot cause it needs to create 2.
So, tgt is aware the initial session from iPXE no longer has any
connections but does not close it's session.
Any idea why would this happen? My tgt setup uses the stock settings.
On 1/21/13 9:30 PM, "ronnie sahlberg" <ronniesahlberg at gmail.com> wrote:
>Why exactly can you not use ACLs? Maybe it is possible to tweak them
>so that they will work for your use-case ?
>Not tested at all, not even compile tested, but this might do what you
>(I doubt this kind of feature will go into mainline)
> int cnt = 0;
> struct list_head *tmp;
> list_for_each(tmp, &target->it_nexus_list)
> if (cnt > 1)
> return -EEXIST;
>On Mon, Jan 21, 2013 at 8:12 PM, Bruno Condez <bcondez at riotgames.com>
>> Hi Everyone,
>> I'm looking for what I hope to be a quick help from you stgt developers.
>> I run stgt 1.0.33 on a Centos 6.2 OS and i'm looking for a way to limit
>> the number of sessions a target can have.
>> A bit of background:
>> I have a bunch of client computers booting their OS through software
>> by leveraging iPXE.
>> I pxe boot iPXE which then presents a LUN to the computer as a local
>> which then instructs such computer to boot from it.
>> These computers are used by different users who need their own OS
>> customized a specific way and bootable from different computers (same
>> hardware through).
>> Each user as it's own target.
>> A boot menu exists that allows a user to choose his own target (OS
>> from a list.
>> Now, the reason why I need to limit the number of sessions is to
>> users from booting the same LUN. Users can make mistakes and
>> (or on purpose) boot someone else's LUNs.
>> There are reasons why setting up CHAP authentication or initiator ACLs
>> will not work for this specific setup.
>> Hence, limiting the sessions per targets is the desired effect that
>> for this setup.
>> I have found a patch from 2008 that makes every target allow only a
>> In particular, the code below does the trick:
>> diff --git a/usr/target.c b/usr/target.c
>> index dc30c87..91085dc 100644
>> --- a/usr/target.c
>> +++ b/usr/target.c
>> @@ -248,6 +248,9 @@ int it_nexus_create(int tid, uint64_t itn_id, int
>> host_no, char *info)
>> target = target_lookup(tid);
>> + if (!list_empty(&target->it_nexus_list))
>> + return -EEXIST;
>> itn = zalloc(sizeof(*itn));
>> if (!itn)
>> return -ENOMEM;
>> I've applied that patch to the current code (git'ed today) and it does
>> work as intended.
>> However, I actually need it to allow a max of 2 sessions per target.
>> This is because, during initial boot, iPXE creates a session and
>> the LUN to the computer.; which then boots from that LUN and during
>> the OS detects it's on iSCSI and takes over iSCSI handling from
>> iPXE by establishing a new session to the same target.
>> When this happens, in tgtadm output I see two sessions from the same IP,
>> though the original session shows 0 connections and the second session 1
>> connection (the actual OS). But for tgt, there are still two sessions.
>> So, would it be possible to have a patch similar to the above but that
>> allows a max of 2 sessions? Or a user configurable value?
>> I realize this is a very specific request. I'm ok with this patch being
>> ad-hoc, not officially supported and me having to deal with it on my
>> I would do such patch myself but my knowledge of C is zero.
>> I do appreciate any help in getting this specific request going.
>> Riot Games Ltd, Registered in Ireland No 483483. Registered Office 1st
>>Floor, Beaux Lane House, Lower Mercer Street, Dublin 2
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